Multi-person glove-based interaction in VR

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(c) Rachel Freire, Becca Rose, & the Intangible Realities Lab, licensed under CC-BY-SA 4.0

Following on from some preliminary work we published in early 2019, I had an amazing last few days in the Intangible Realities Laboratory, spending time with the fabulous E-textile artists Rachel Freire and Becca Rose making v3 of our open-source VR data gloves, which we have specifically designed to facilitate multi-person interaction of the sort required to carry out careful molecular manipulations during interactive simulations.
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machine learning from VR-generated data

New paper posted to the arXiv, which I’m really excited about, where we describe how user-guided real-time interactive quantum mechanics (QM) simulations in virtual reality (iMD-VR) can be used to train neural networks to learn QM energy functions. The paper is entitled “Training neural nets to learn reactive potential energy surfaces using interactive quantum chemistry in virtual reality”.
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setting our {open-source} VR framework free!


Sounding the gong & ringing the bells the moment we set the project free!

After nearly three years of research & development, I’m happy to announce that we have finally open sourced our multi-person, virtual-reality enabled, real-time simulation framework. It lets groups of researchers go into VR, and touch molecular objects as if they were tangible objects. Our working name for the project is ‘Narupa’, which we arrived by combining the prefix ‘nano’ and the suffix ‘arupa’. Wikipedia explains how arūpa is a Sanskrit word describing non-physical and non-material objects. It seemed to us a good concept for describing what it’s like to interact with simulated nanoscale objects. It’s still a name-in-progress, so let us know how you find it.
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