Stay tuned, the IRL have just released a prototype for a molecular builder, the latest addition to the open-source Narupa family! Features are being actively developed right now… if you have ideas or features you’d like to see (or bugs to report) let us know via the GitLab issue repository!
New open-access paper from the IRL showing how interactive quantum chemistry in VR can be used to efficiently train Neural Nets to learn potential energy functions. As an ‘Editor’s Choice’ paper, it was featured on the cover, and is already one of the journal’s most read papers.
finally! an open-access paper describing our open-source iMD-VR framework Narupa has been published as in J Chem Phys , and it’s been selected as the “Editor’s Pick featured article”. It’s also scheduled to appear on the journal’s cover, featuring an image made by IRL PhD student Alexander Jamieson-Binnie.
We’ve just published an open access article (arxiv.1902.01827) describing Narupa, our open-source multi-person iMD-VR (interactive molecular dynamics in virtual reality) framework. To go along with the article, we’ve published a stable beta executable of Narupa, available at irl.itch.io/narupaxr.
Over the past few years, we’ve been exploring sound as a sensory channel for understanding the physics of real-time interactive molecular dynamics simulations. In the molecular sciences, sound is a vastly underutilized means for data processing, partly because audio representational standards are less well defined compared to graphics.
New paper posted to the arXiv, which I’m really excited about, where we describe how user-guided real-time interactive quantum mechanics (QM) simulations in virtual reality (iMD-VR) can be used to train neural networks to learn QM energy functions. The paper is entitled “Training neural nets to learn reactive potential energy surfaces using interactive quantum chemistry in virtual reality”.
This is some fun stuff that we’ve been building in the Intangible Realities Laboratory! This video shows my perspective as I tie a knot in 17-Alanine using the Narupa framework while wearing the new customized Etextile VR glove prototype designed by Becca Rose & Rachel Freire.
Sounding the gong & ringing the bells the moment we set the project free!
After nearly three years of research & development, I’m happy to announce that we have finally open sourced our multi-person, virtual-reality enabled, real-time simulation framework under GPL. It lets groups of researchers go into VR, and touch molecular objects as if they were tangible objects. Our working name for the project is ‘Narupa’, which we arrived by combining the prefix ‘nano’ and the suffix ‘arupa’. Wikipedia explains how arūpa is a Sanskrit word describing non-physical and non-material objects. It seemed to us a good concept for describing what it’s like to interact with simulated nanoscale objects. It’s still a name-in-progress, so let us know how you find it.
In order to focus my energy on open-source & community projects, I’ve recently decided to step away from Interactive Scientific, a company which I co-founded in 2013. I am now focusing intention on ArtSci International, a non-profit organization that to builds open-source software tools for scientific simulation using state-of-the-art computational technologies like virtual & augmented reality, hardware-adapted parallelism, high-bandwidth networks, and cloud-based supercomputing. Open innovation & community-values will form the bedrock of our ethos moving forward, taking inspiration from open-source companies like Mozilla. It’s something I’m excited about, because a strong intellectual commons, along with community-driven free and open-source software, encapsulates the values, philosophy, and approach that has driven scientific enquiry for centuries. ArtSci’s mission will be foccussed on initiating & maintaining open-source projects under share-alike licenses, ensuring that our projects remain open to continuous peer review with strong scientific foundations that empower communities to cooperatively learn from one another. Stay tuned for more!
The last couple weeks have been lots of fun! With support from the Leverhulme Trust, the Royal Society, Arts Council England, and the EPSRC CHAMPS programme, I’ve been working on a project called “Figuring” at the Wickham theatre in the University of Bristol’s Department of Drama, with a talented team drawn across artistic, scientific, and technological practices. On 21 Sept, we premiered Figuring to an audience of artists, producers, and technologists. This follows on from a previous prototype showing of Figuring at the Knowle West Media Centre, as part of their Commons Sense programme.