Isness

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In The Doors of Perception, Aldous Huxley recounted his experience taking mescaline under the guidance of the psychiatrist Humphrey Osmond. He wrote how it enabled him to perceive “the miracle, moment by moment, of naked existence… flowers shining with their own inner light and all but quivering under the pressure of the significance with which they were charged… [even] the folds of my grey flannel trousers were charged with Isness.”

“Isness” is our latest VR research project, carried out as a collaboration between the Intangible Realities Laboratory and the ArtSci International Foundation, designed to explore how VR phenomenology might be designed to mimic aspects of psychedelic experiences. You can read more about it in an open-access paper we’ve just posted to the arXiv!

 

Multi-person glove-based interaction in VR

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(c) Rachel Freire, Becca Rose, & the Intangible Realities Lab, licensed under CC-BY-SA 4.0

Following on from some preliminary work we published in early 2019, I had an amazing last few days in the Intangible Realities Laboratory, spending time with the fabulous E-textile artists Rachel Freire and Becca Rose making v3 of our open-source VR data gloves, which we have specifically designed to facilitate multi-person interaction of the sort required to carry out careful molecular manipulations during interactive simulations.
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