In The Doors of Perception, Aldous Huxley recounted his experience taking mescaline under the guidance of the psychiatrist Humphrey Osmond. He wrote how it enabled him to glimpse the intrinsic energetic luminosity of matter: “the miracle, moment by moment, of naked existence… flowers shining with their own inner light and all but quivering under the pressure of the significance with which they were charged… [even] the folds of my grey flannel trousers were charged with Isness.”

“Isness” is our latest VR research project, designed to explore how the Narupa VR tools can be adapted to enable participants to experience the energetic essence of matter, and elicit perceptual responses comparable to psychedelic experiences. You can read more in an open-access paper we’ve just posted to the arXiv!


Multi-person glove-based interaction in VR


(c) Rachel Freire, Becca Rose, & the Intangible Realities Lab, licensed under CC-BY-SA 4.0

Following on from some preliminary work we published in early 2019, I had an amazing last few days in the Intangible Realities Laboratory, spending time with the fabulous E-textile artists Rachel Freire and Becca Rose making v3 of our open-source VR data gloves, which we have specifically designed to facilitate multi-person interaction of the sort required to carry out careful molecular manipulations during interactive simulations.
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machine learning from VR-generated data

New paper posted to the arXiv, which I’m really excited about, where we describe how user-guided real-time interactive quantum mechanics (QM) simulations in virtual reality (iMD-VR) can be used to train neural networks to learn QM energy functions. The paper is entitled “Training neural nets to learn reactive potential energy surfaces using interactive quantum chemistry in virtual reality”.
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