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Tag Archives: uncanny valley
QualComm Spark Salon Article
QualComm got wind of danceroom Spectroscopy, and commissioned me to write a piece about ‘uncanny valley’ effects in motion capture video gaming… it was really fun to write: read the article here!
Posted in articles
Tagged 3d imaging, art, borges, danceroom spectroscopy, energy fields, interactive, physics, qualcomm, quantum mechanics, science, uncanny valley, video games
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