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Tag Archives: quantum mechanics
2012 Many-Core Developer’s Conference
On 5 December, I attended the UK Many Core Developer’s Conference (UKMAC 2012), a supercomputing conference organized by Simon McIntosh-Smith. I gave a presentation & demo of danceroom Spectroscopy, with emphasis on the algorithms and heterogeneous parallelization strategies we’ve implemented … Continue reading
Non-equilibrium quantum states in atmospheric chemistry
Today’s issue of Science magazine includes a report I wrote with an international team based across Leeds, Cambridge, and Chicago. Earth’s atmosphere is a huge chemical reactor where sunlight (rather than heat) starts off chemical chain reactions that ultimately control … Continue reading
London 2012 Olympic Art Installation
The team and I just got back from running our interactive quantum mechanics art installation “danceroom Spectroscopy” as part of the London 2012 Olympic events! It was awesome! We put it in an immersive 360 degree projection dome (19 meter … Continue reading
Nature Chemistry interview
I did a little interview for Nature Chemistry the other day… discussing science, literature, music, and everything in between… good fun! have a look here.
Posted in Uncategorized
Tagged 3d imaging, art, Bob Marley, borges, chemistry, dance, danceroom spectroscopy, david glowacki, Feynmann, nature, non-equilibrium, physics, quantum mechanics, science
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QualComm Spark Salon Article
QualComm got wind of danceroom Spectroscopy, and commissioned me to write a piece about ‘uncanny valley’ effects in motion capture video gaming… it was really fun to write: read the article here!
Posted in articles
Tagged 3d imaging, art, borges, danceroom spectroscopy, energy fields, interactive, physics, qualcomm, quantum mechanics, science, uncanny valley, video games
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