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Tag Archives: interactive
London 2012 Olympic Art Installation
The team and I just got back from running our interactive quantum mechanics art installation “danceroom Spectroscopy” as part of the London 2012 Olympic events! It was awesome! We put it in an immersive 360 degree projection dome (19 meter … Continue reading
QualComm Spark Salon Article
QualComm got wind of danceroom Spectroscopy, and commissioned me to write a piece about ‘uncanny valley’ effects in motion capture video gaming… it was really fun to write: read the article here!
Posted in articles
Tagged 3d imaging, art, borges, danceroom spectroscopy, energy fields, interactive, physics, qualcomm, quantum mechanics, science, uncanny valley, video games
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